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senitiel

4 Game Reviews w/ Response

All 21 Reviews

Pretty nice game.
BTW, INITIATE 11 can be completed in 8 moves instead of target 14.

RageByte responds:

You are right, thanks a lot for letting me know! Will be fixed soon.

EDIT: The level is fixed. It now requires 14 moves like intended.

I liked it!

I liked, that if You let one of zombies get inside, You would hear Your currently equipped weapon being fired a few times.

I loved the chopper part, upgrades made sense.

My favourite weapon was of course lmg, I only used smg when I was completly out of ammo or had a clinger and wouldn't reload lmg on time. Combat shotgun was crappy.

By the way guys are tough - mutants can run faster than a car, jump higher than a gazelle on steroids, and when they grab one of soldiers, not only they don't manage to instantly break their arms, but get punched in the face and die! I think a knife stab or a pistol shot from the driver in a quick time event would suit better.

Also it would be nice if shooting of both of zombie's arms would also get it of Your car - that way disposing of helmet using zombies would be easier and more fun.

Art was really great, I also liked that You could rescue some civilians, instead of egoistically leaving them to their doom in first part. Even if You know, that the city is going to be nuked.

Good work!

Evil-Dog responds:

They dont die from the punch or elbow, they come back right away

I liked the game enough, to take a try to get all the endings. I couldn't get the bad ending, though. On my second try, when i decided not to "let strangers into your house", when someone knocked to my door for the third time, the game frozen at 16:00 - no hunger, fatigue or thirst was taken, but then i couldn't sleep, neither could i use any items.
Every attempt to scary me was successful - i jumped then and again even at my third try, when the nightmares occurred. I liked the game overall.
I can't get rid of the feeling, that the whole magic about which ending we get, is all about when do we let the blue character into our house. Let him all three times to get the good ending, don't let him only for the first time, to get neutral, and not sure what to do, to get the bad ending. Any real walkthrough would be welcome, as from the reviews I cannot see anything clear, and there are too many possible options. Is it real just our answers to yes/no or something other? How much time we spent in the dark? Did we wake up when nightmares occur? Did we chop wood in night? Did we sleep during a day? Did we spare hares? Did we clear all the bushes? Did we let our house to be consumed by darkness even for a minute? Possible options really are too numerous.

Placeable responds:

There are several factors taken into account for the ending you get. There are several minor ones like what you mentioned (I won't go into exactly what they are) and there are the three major ones and they are *drum roll* you guessed it! The three visits from the stranger.

The glitch you mention is known and I have a really hard time myself to recreate it. Really the reason for it is unknown to me and it seems like a really odd one.

Worst case when something like that happens is to simply refresh the browser and hit the game up with Continue to start off from the day you last played.

Sorry for that!

Glad you liked the game though and thanks for the review!

Cool

I found the game to be pretty cool. There are some bugs and glitches (like there isn't any info about fact, you can use only one relic at the time, and for unknown reason you have to deselect the one you use manually before selecting another).
But anyways I really enjoyed both texts and artworks and the gameplay too.

Author's intention was to make a game with good climate, and the fighting part isn't the main source of fun. However, if anyone has problems with it, here's some tips:

I finished the game without dying once - the way was to put almost no points in vitality, intellect and literally no points in luck, but instead I spent all on dexterity and strength (with about 1.2x more points in dexterity). I also preferred protective wear instead of weapons, as STAT_BONUS:PRICE factor was better than for weapons. I used mana relic for most of the time(including final boss battle), only when i found lucky coin i used it for a while, before mightier foes appeared.

The foes could give more xp, though, or the game could be longer - I didn't even make it to heal, not to mention fireball. (But I'm pretty sure i wouldn't use any spell other than mend anyway, as my character wasn't really the magic type, and the mana regeneration rate didn't depend on users intellect)

Hyptosis responds:

Thanks for the good feedback and advice.

Age 25, Male

Poland

Joined on 2/9/10

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