00:00
00:00
senitiel

21 Game Reviews

4 w/ Responses

Good but...

It's a decent game and I really enjoyed it. Some say it's not a game at all, and that you should have made a movie instead of it, but i think the story would lose a lot of expression if it the player could not control the events.

I liked some of the statements like lust only having something in common with love in the beginning, the fact that only time knows the true value of love, and maybe not clearly mentioned, but the fact that knowledge comes with time.

But one question: since when treachery, knowledge, beauty, handsomeness and time are feelings? I mean, why the place is called feelings village if something like half of it's citizens aren't really feelings?

The paperplanes warp in hyperspace!

I see no other explanation, why it would be possible to get from London to Paris in only one kilometer.
Anyway, great game.

Cool game

I find the game very cool. It's a bit tricky in the beginning, but after some time spent on it it's not impossible to get the diamond badge (but i wonder, why haven't you add another badge, where you would have to collect all S).
Music is also incredible.
You guys have real talents.

It lacks reset button

It's pretty annoying, that when I try to go for 25 kills in the story mode, I can't reset the game after i screw up.

Not bad

The game is pretty enjoyable, although it gets somewhat boring when you are halfway through any location. I think if you lessened the amount of aliens (and ammo too, for balance) it could help reducing the feeling of deja vu, when yet another wave of aliens comes.

Also I lacked alien ammo sellers - I found it annoying, that I had to return to base every 2-3 nests to refill ammo.

But good job doing the game anyway.

Cool

I found the game to be pretty cool. There are some bugs and glitches (like there isn't any info about fact, you can use only one relic at the time, and for unknown reason you have to deselect the one you use manually before selecting another).
But anyways I really enjoyed both texts and artworks and the gameplay too.

Author's intention was to make a game with good climate, and the fighting part isn't the main source of fun. However, if anyone has problems with it, here's some tips:

I finished the game without dying once - the way was to put almost no points in vitality, intellect and literally no points in luck, but instead I spent all on dexterity and strength (with about 1.2x more points in dexterity). I also preferred protective wear instead of weapons, as STAT_BONUS:PRICE factor was better than for weapons. I used mana relic for most of the time(including final boss battle), only when i found lucky coin i used it for a while, before mightier foes appeared.

The foes could give more xp, though, or the game could be longer - I didn't even make it to heal, not to mention fireball. (But I'm pretty sure i wouldn't use any spell other than mend anyway, as my character wasn't really the magic type, and the mana regeneration rate didn't depend on users intellect)

Hyptosis responds:

Thanks for the good feedback and advice.

Buggy

Sometimes missile enemies managed to cover entire level with their missiles, so there was no place to hide. If the game slows down for some reason, enemies will spam more bullets than they were intended to (and then the game will slow down more, because of more objects on the screen). Shooting intervals shouldn't be independent from frame rate. Author should bear that in mind, programming his next game.

Good

Although it is clearly "The Visitor" rip off , it's pretty good rip off and a cool game.

Good game

It's excellent piece of work. People who write bad reviews just because the game is too hard... no comments.

Also the fact that you can't play it on the touchpad... well, touchpads aren't supposed to be used for playing. Just buy a usb mouse, or simply play turn-based games.

A nasty bug

The game looked great at first glance. Easy controls, fine graphics and sounds, good playability. Everything what's required for a game to receive 10 stars. Unfortunately, on level four enemies started spamming lots of bullets. Bullets were everywhere, there was not a single bullet-free pixel.

I assume it may be because the game slowed down because of greater number of enemies. As intervals were computed absolutely and not relatively to other elements, the whole level got covered in bullets. More bullets meant yet more active objects, and the effect grow exponentially. I assume it may be because my computer is old and works slowly sometimes, but you should consider fixing that bug anyway, just for good practice.

Age 24, Male

Poland

Joined on 2/9/10

Level:
3
Exp Points:
62 / 100
Exp Rank:
> 100,000
Vote Power:
3.00 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
1
Saves:
0
B/P Bonus:
0%
Whistle:
Normal
Medals:
1,268